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- /**
- * @file sound.h Sound API
- * @ingroup core
- *
- * gaim
- *
- * Gaim is the legal property of its developers, whose names are too numerous
- * to list here. Please refer to the COPYRIGHT file distributed with this
- * source distribution.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #ifndef _GAIM_SOUND_H_
- #define _GAIM_SOUND_H_
-
- /**************************************************************************/
- /** Data Structures */
- /**************************************************************************/
-
-
- /**
- * A type of sound.
- */
-
- typedef enum _GaimSoundEventID
- {
- GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */
- GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */
- GAIM_SOUND_RECEIVE, /**< Receive an IM. */
- GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */
- GAIM_SOUND_SEND, /**< Send an IM. */
- GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */
- GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */
- GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */
- GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */
- GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */
- GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */
- GAIM_NUM_SOUNDS /**< Total number of sounds. */
-
- } GaimSoundEventID;
-
- typedef struct _GaimSoundUiOps
- {
- void (*init)(void);
- void (*shutdown)(void);
- void (*play_file)(const char *filename);
- void (*play_event)(GaimSoundEventID event);
-
- } GaimSoundUiOps;
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**************************************************************************/
- /** @name Sound API */
- /**************************************************************************/
- /*@{*/
-
- /**
- * Sets the UI sound operations
- *
- * @param ops The UI sound operations structure.
- */
- void gaim_sound_set_ui_ops(GaimSoundUiOps *ops);
-
- /**
- * Gets the UI sound operations
- *
- * @return The UI sound operations structure.
- */
- GaimSoundUiOps *gaim_sound_get_ui_ops(void);
-
- /**
- * Initializes the sound subsystem
- */
- void gaim_sound_init(void);
-
- /**
- * Shuts down the sound subsystem
- */
- void gaim_sound_shutdown(void);
-
- /**
- * Plays the specified sound file.
- *
- * @param filename The file to play.
- */
- void gaim_sound_play_file(const char *filename);
-
- /**
- * Plays the sound associated with the specified event.
- *
- * @param event The event.
- */
- void gaim_sound_play_event(GaimSoundEventID event);
-
- /*@}*/
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif /* _GAIM_SOUND_H_ */
-